Multisensory pedagogical model and new teaching technologies with an inclusive approach: a systematic review
Keywords:
inclusive education, multisensory model, educational technologies, neurolearning, special educational needsAbstract
Introduction: Inclusive education is a vital commitment to address diversity in classrooms, especially for students with special educational needs. Teacher training and educational policies must adapt to this innovation to ensure its effective, sustained, and equitable implementation. Training in information and communication technologies. Materials and methods: This systematic review analyzes the impact of the multisensory pedagogical model combined with new teaching technologies in inclusive contexts for basic secondary education students (8 to 14 years old). The PRISMA protocol was applied to select 48 empirical studies published between 2014 and 2024 in international databases Scopus, ERIC, and SciELO. Results: The results show significant improvements in academic performance, neuroplasticity, and socio-emotional skills, along with advances in accessibility for students with special educational needs. Discussion: Challenges linked to the digital divide and teacher training in information and communication technologies are also identified. Conclusions: The evidence reviewed indicates that integrating a multisensory pedagogical model with emerging technologies is an effective way to foster deep learning and promote inclusive education in middle school students. A positive impact on academic performance and brain neuroplasticity, as well as on socioemotional development, is established, with particular benefits for students with special educational needs.
References
Aguilar, F., & Pérez, M. (2015). Inclusive pedagogies and technology: A case study. Computers & Education, 88, 111–120. https://doi.org/10.1016/j.compedu.2015.04.006
Ainscow, M., Booth, T., & Dyson, A. (2006). Improving schools, developing inclusion. Routledge.
Allen, S. (2018). 3D learning models for inclusive science classrooms. Journal of Science Education and Technology, 27(4), 545–556. https://doi.org/10.1007/s10956-018-9735-8
Álvarez, D., & Torres, B. (2016). Multisensory teaching strategies in mathematics. Educational Studies in Mathematics, 92(3), 431–447. https://doi.org/10.1007/s10649-016-9690-8
Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk. (2014). Augmented reality trends in education: A systematic review of research and applications. Educational Technology & Society, 17(4), 133-149.
Benítez, M., & Ramírez, F. (2022). Inclusive educational technology: A review. Educational Review, 74(2), 245–263. https://doi.org/10.1080/00131911.2020.1787615
Bermejo, J. (2017). The effect of gamification in inclusive primary schools. Australasian Journal of Special Education, 41(1), 85–97. https://doi.org/10.1017/jse.2017.4
Bouck, E. C., Maeda, Y., & Flanagan, S. (2017). Universal design for learning in postsecondary classes for students with intellectual disabilities. Journal of Postsecondary Education and Disability, 30(4), 337-351.
Caballero, I., et al. (2018). Tablets for visual impairment in basic education. International Journal of Inclusive Education, 22(3), 287–299. https://doi.org/10.1080/13603116.2017.1348502
Caldera, R., & Luna, T. (2019). Mobile apps for students with dyslexia. Revista Latinoamericana de Educación Inclusiva, 14(2), 187–200.
Castillo, S., & Méndez, G. (2019). Audiovisual media and language development in TEA. Autism Research, 12(3), 492–507. https://doi.org/10.1002/aur.2046
Castro, A., & Díaz, M. (2019). Virtual reality resources in inclusive education: An empirical study. Journal of Research on Technology in Education, 51(4), 313–326. https://doi.org/10.1080/15391523.2019.1618488
De la Cruz, J., & Martínez, R. (2015). E-learning platforms for cognitive disabilities. Interactive Learning Environments, 23(7), 1003–1017. https://doi.org/10.1080/10494820.2014.915847
Dede, C. (2009). Immersive interfaces for engagement and learning. Science, 323(5910), 66–69. https://doi.org/10.1126/science.1167311
Fernández Batanero, J., Reyes Rodríguez, A. D., & García Rodríguez, I. (2022). Assistive technology for the inclusion of students with disabilities. Educational Technology Research, 70(1), 1–20. https://doi.org/10.1007/s11423-022-10127-7
Ferreira, T., et al. (2018). Gamification and special education: An analysis. Education and Information Technologies, 23(2), 639–652. https://doi.org/10.1007/s10639-017-9643-0
Fuentes, C., & Molina, V. (2020). Gamification as tool for inclusive motivation: Evidence and challenges. Australasian Journal of Special Education, 44(1), 104–121. https://doi.org/10.1017/jse.2020.1
Gómez, L. (2020). Mobile applications for students with dyslexia: Impact study. Revista Latinoamericana de Educación Inclusiva, 14(3), 213–228.
Hernández, D. (2017). Neurocognitive effects of educational robots in diverse classrooms. Educational Neuroscience, 5(1), 51–65. https://doi.org/10.1080/1750984X.2017.1281285
Hernández, R., & Quiroz, L. (2022). Motivational impact of gamified strategies in inclusive classrooms. Interactive Learning Environments, 30(7), 1458–1472. https://doi.org/10.1080/10494820.2021.1874925
Ivanov, S. (2017). Accessibility through auditory learning technology: Implications for visual disability. Disability & Society, 32(5), 783–798. https://doi.org/10.1080/09687599.2016.1257699
Johnson, M. (2021). Adaptive platforms in mathematics education. Journal of EdTech, 34(1), 55–70.
Kim, N. (2018). Collaboration and social robotics: New perspectives in inclusive education. Computers in Human Behavior, 77, 463–472. https://doi.org/10.1016/j.chb.2017.09.037
Kindermann, T. A., & Skinner, E. A. (2022). Developmental pathways through middle childhood and adolescence. Annual Review of Developmental Psychology, 4, 1–28. https://doi.org/10.1146/annurev-devpsych-060320-093655
Lee, Y. (2022). Robotics in inclusive classrooms. International Journal of Special Education, 37(2), 210–225.
Lester, A., & Chen, W. (2014). Learning gains in mathematics through adaptive software: A quasi-experimental study. British Journal of Educational Technology, 45(4), 671–682. https://doi.org/10.1111/bjet.12139
Li, H., & Sun, X. (2020). Personalized e-learning and basic education. Education and Information Technologies, 25(6), 5155–5170. https://doi.org/10.1007/s10639-020-10277-y
López, C., & Suárez, G. (2017). Sensory approaches for inclusive literacy teaching. Journal of Inclusive Education, 21(2), 156–172.
Martínez, C. (2015). Emotional development with multisensory learning. Psicothema, 27(3), 234–241. https://doi.org/10.7334/psicothema2014.126
Medina, S., & Vargas, P. (2021). The impact of VR laboratories in rural schools. Journal of Science Education and Technology, 30(2), 351–359. https://doi.org/10.1007/s10956-021-09905-3
Miranda, F. (2019). Adaptive technologic assessment in inclusive education. Educational Technology Research and Development, 67(2), 453–470. https://doi.org/10.1007/s11423-018-9604-3
Morán, P., & Ruiz, S. (2021). Virtual laboratories for physical disabilities. Journal of Science Education and Technology, 30(5), 643–659. https://doi.org/10.1007/s10956-021-09935-x
Oliveira, P. (2023). Wearables for ADHD management. Journal of Attention Disorders, 27(8), 950–965. https://doi.org/10.1177/10870547211059397
Palacios, L. (2018). Tablets and mobile resources for hearing impairment. Revista Complutense de Educación, 29(3), 455–470. https://doi.org/10.5209/rev_RCED.2018.v29.n3.54432
Pinto, F., & Vargas, R. (2021). Effectiveness of mixed reality in the classroom for students with NEE. Journal of Educational Computing Research, 59(2), 234–252. https://doi.org/10.1177/0735633120958269
Ramírez, J., et al. (2016). Digital literacy programs in rural schools: Challenges and solutions. Revista Mexicana de Investigación Educativa, 21(68), 1159–1175.
Reyes Rodríguez, A. D. (2023). ¿Revisiones sistemáticas en educación? Revista de Ciencias Sociales, 29(4), 509–520.
Rodríguez, G., & Tupayachi, S. (2019). Virtual learning for inclusion in basic schools. Computers & Education, 133, 181–192. https://doi.org/10.1016/j.compedu.2019.01.002
Saavedra, G. (2019). Teacher digital competence in inclusive environments. Education and Information Technologies, 24(3), 2323–2345. https://doi.org/10.1007/s10639-019-09929-1
Salas, E., & Moreno, J. (2018). Sensory stimulation and neuroplasticity in inclusive settings. Educational Neuroscience, 8(2), 123–136. https://doi.org/10.1080/1750984X.2018.1426887
Sánchez, P., & Vega, C. (2020). Audiodescription technology for blind students. Review of Disability Studies, 16(2), 65–81.
Santos, L., & Méndez, C. (2018). Gamified learning strategies in TEA. Autism Research, 11(4), 652–661. https://doi.org/10.1002/aur.1925
Silva, K. (2021). Teacher training in educational technology. Profesorado, 25(3), 33–50.
Soriano, T. (2023). Barriers to inclusive ICT: A systematic review. Computers & Education, 190, 104605. https://doi.org/10.1016/j.compedu.2022.104605
Soto, J., & Araya, D. (2022). Digital tools for inclusive classrooms in rural contexts. Education and Information Technologies, 27(5), 7183–7196. https://doi.org/10.1007/s10639-022-11010-4
Torres, L., & Martínez, S. (2018). Multisensory environments for learning: Review and perspectives. Education and Information Technologies, 23(2), 234–247. https://doi.org/10.1007/s10639-017-9626-4
Valverde, J., & López, E. (2022). Cognitive development and technology in primary schools. Infancia y Aprendizaje, 45(2), 232–247. https://doi.org/10.1080/02103702.2022.2049451
Vargas, L., & Núñez, M. (2020). Social learning with robots for special needs. Computers in Human Behavior, 112, 106467. https://doi.org/10.1016/j.chb.2020.106467
Vega, S., & Reyes, F. (2016). Inclusive math learning through games. British Journal of Special Education, 43(1), 49–61. https://doi.org/10.1111/1467-8578.12108
Villarroel, V., & Ramírez, D. (2022). The role of auditory cues in learning for blind students. Disability & Society, 37(7), 1238–1255. https://doi.org/10.1080/09687599.2021.1963507
Zhou, X., & He, J. (2016). Personalized learning with adaptive systems. International Review of Research in Open and Distributed Learning, 17(3), 25–39. https://doi.org/10.19173/irrodl.v17i3.2342
UNESCO. (2020). Global Education Monitoring Report 2020: Inclusion and education: All means all. UNESCO Publishing. https://unesdoc.unesco.org/ark:/48223/pf0000373718
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Juan Carlos Romero Rodríguez, Wendy Lorena Ocampo Ulloa, Karla Gisella Velásquez Paccha, Karina Isabel Reyna Santillán

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
This journal provides immediate open access to its content, based on the principle that offering the public free access to research helps a greater global exchange of knowledge. Each author is responsible for the content of each of their articles.






















Universidad de Oriente