Gamification, teaching process in the subject of Natural Sciences for eighth grade students in Basic Education
Keywords:
game-based learning, knowledge assimilation, methodological strategies, technological tools, academic performanceAbstract
Currently, technology has been included in all areas of human beings and education has not been the exception, the emergence of new methodological and innovative strategies allow the use of virtual tools that facilitate the assimilation of knowledge in a creative, easy and fun way, with psychological and social orientation, gamification is one of the strategies that motivates students with game-based learning. The main objective of this research is to determine the degree of improvement of gamification in the teaching process of the subject of Natural Sciences in the eighth year students of General Basic Education of the Educational Unit "Rambuche". The methodological design was descriptive, with the posing and analysis of questions, the approach was qualitative and a bibliographic study, the data collection instrument was through surveys directed to the study population, which consisted of 10 teachers. The results obtained showed that teachers know the meaning and educational benefits of gamification, however, they present difficulties and lack of knowledge in the use of virtual platforms, therefore, they still work with a traditional methodology that does not motivate the student. In conclusion, it is necessary to strengthen the management of technological tools and platforms in teachers, being gamification a strategy that allows to increase the knowledge of students and academic performance in the discipline of Natural Sciences.
References
Agarita. (2019). Apropiación de la realidad aumentada como apoyo a la enseñanza de las. Obtenido de https://repositorio.uptc.edu.co/handle/001/2427.
Andúriz, R., & Sannmartí. (2011). Las ciencias naturales en educación. México: Cuauhtémoc.
Barragán. (2015). Elementos de la gamificación y el papel del docente.
Bravo, & Cáceres. (2000). El proceso de enseñanza-aprendizaje desde una perspectiva comunicativa.
Díaz, Monserrat, & Reyes. (2014). Elementos de la gamificación y el papel del docente.
Gallego, & Gallego, f. (Julio de 2014). Gamificar una propuesta docente diseñando experiencias. Obtenido de http://rua.ua.es/dspace/handle/10045/39195: http://rua.ua.es/dspace/handle/10045/39195
Johnson, D. (2014). Cooperative Learning in 21st Century. [Aprendizaje cooperativo en el siglo XXI]. Obtenido de https://revistas.um.es/analesps/article/view/analesps.30.3.201241
Marqués. (2001). EL APRENDIZAJE: REQUISITOS Y FACTORES. OPERACIONES COGNITIVAS.
Molina, R., Llorens, F., & Gallego, F. (2014). Gamificar una propuesta docente. Diseñando experiencias positivas de aprendizaje. JENIU. Obtenido de https://rua.ua.es/dspace/bitstream/10045/39195/1/Gamificacio%CC%81n%20(definicio%CC%81n).pdf
Ortíz, A., J, J., & Agredal,, M. (2018). Gamificación en educación. Obtenido de https://www.scielo.br/j/ep/a/5JC89F5LfbgvtH5DJQQ9HZS/?lang=es&format=pdf
Peralta, O., & Raynaudo, G. (2017). Cambio conceptual: una mirada desde las teorías de Piaget y Vygotsky. Liberabit. Obtenido de http://www.scielo.org.pe/scielo.php?script=sci_arttext&pid=S1729-48272017000100011
Pérez, & Almela. (2012). Gamification and transmedia for scientific promotion and for.
Reig, & Vilchez. (2013). Los jóvenes en la era de la hiperconectividad: tendencias, claves y miradas. Obtenido de http://comunidad.psyed.edu.es/file/view/14018/reig-y-vilchez-2013-los-jovenes-en-la-era-de-la-hiperconectividad-tendencias-claves-y-miradas
Romero, H., & Rojas, E. (2013). La Gamificación como participante en el desarrollo del B-learning: Su percepción en la Universidad Nacional. Eleventh LACCEI Latin American and Caribbean Conference for Engineering and Technology. Obtenido de http://www.laccei.org/LACCEI2013-Cancun/RefereedPapers/RP118.pdf
Vidal , I., Peirats, J., & López, M. (2018). La Gamaficació.
Werbach, K., & Hunter, D. (2013). Gamificación. Revoluciona tu negocio con las técnicas de los juegos. Madrid. España: Pearson Educación. Obtenido de https://www.marcialpons.es/libros/gamificacion/9788490354575/
Zapata, Z. (2019). Estrategias metodológicas de la gamificacion en el aprendizaje. Guayaquil.
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Silvia Patricia Chanalata Velásquez, José Leonardo Centeno Martínez

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
This journal provides immediate open access to its content, based on the principle that offering the public free access to research helps a greater global exchange of knowledge. Each author is responsible for the content of each of their articles.






















Universidad de Oriente