[1]
Cristian Fernando, Karina Patricia, Kenia, and Jorge Francisco, “Impact of Gamified Activities on Learning in the Subject ‘Computer Equipment and Microinformatics Systems’ Among Second-Year High School Students”, MyS, vol. 22, no. 3, pp. 2653–2667, Oct. 2025, Accessed: Nov. 08, 2026. Available: https://maestroysociedad.uo.edu.cu/index.php/MyS/article/view/7182