An educative different video-game

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Abstract

Educational games do not attract the attention of young people and children as video games exclusively oriented entertainment do. Among the reasons for this is that the  are means not take advantage of current technological possibilities and copying traditional educational environments. This should be transformed from the script. This paper explains how the script is an educational video game "Cimarron" aims to teach playing, relating harmoniously learning strategy and game mechanics, exploiting interactivity, 3D environment and interest in an historical subject almost unknown among youth and children.

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Published

2016-09-09

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Artículos

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